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Optimal Gamification of Self-Directed Learning: A Computational Method and its Real-World Evaluation in an App for Learning English

Pauly, R., Kukamjad, T., Heindrich, L., Amo, V., Lieder, F. (submitted). Optimal gamification of self-directed learning: A computational method and its real-world evaluation in an app for learning English. The International Journal on AI in Education. https://doi.org/10.31234/osf.io/s4kqc_v1

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Moral decision-making with bounded cognitive resources and limited information

The Rational Altruism Lab

University of California, Los Angeles
Department of Psychology
7525 Pritzker Hall

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